![]() ![]() In Time Crisis, though, you could actually defend yourself against gunshots with strategic use of cover instead of just admiring the barrel of the bad guys’ guns. In previous arcade games, the most you could do to avoid damage was either shoot down projectiles or kill the enemy before they hit you. The arcade cabinet had a pedal that the player had to hold down to pop out of cover. The main new feature of Time Crisis was a cover system. In 1995, a year after Virtua Cop, Namco released Time Crisis, a game that took Sega’s cop-shooter and expand upon it. Some games, however, expanded on this format to give some agency to the player. Namely, the on-rails traversal of areas is still at the core of arcade shooters. While at times the game expects pinpoint accuracy and near-perfect reactions, it paved the way for future light gun titles. Virtua Cop also gave us the perfect plan for if you’re in a hostage scenario: dive out of cover in front of armed police and yell “help me!” The game was also unique for how enemies reacted to getting shot, with different animations playing depending on where they get hit. Instead of sidescrolling 2D landscapes of targets, Virtua Cop saw you going through 3D areas with enemies popping out of cover to test your reflexes. It wasn’t until Sega‘s Virtua Cop in 1994 that they transitioned to a more dynamic style. The other thing that links these games is their difficulty much like many other arcade games at the time that sought to get as much money out of players as they could. Games like Midway‘s Terminator 2: Judgement Day and Konami‘s Lethal Enforcers featured digitized sprites on scrolling backdrops. Duck Hunt and Hogan’s Alley are both pretty simple gamesįor a while most of these games, both at home and in arcades, were shooting galleries. This also, unfortunately, means that these games are only playable on CRT monitors. This would get iterated on with later guns, but it’s a similar concept. The gun would then detect that light and register the shot if the player aimed correctly, hence the name “light gun”. To put it simply, on pulling the trigger, the screen would go black save for the target on screen, which would stay light. Mainly used for games like Duck Hunt and Hogan’s Alley, the Zapper shows generally how light guns would work throughout the majority of their existence. The light gun as a home console peripheral first appeared in the mid-1980s with Nintendo‘s NES Zapper. What I would say is a bit more of a loss, however, is the light gun. You mean I don’t have to shell out an extra fifty quid for a guitar to play my game? Goodness, how could I ever recover…? By and large, that’s not a staggering loss. ![]()
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